REAL Total Control (Not Arcade) (2024)

@EA_Aljowrote:

@Limp_KidzKit

You can already use full manual passing by changing the sliders. For online, it's the online pass assist slider. I have a feeling fully manual passing would be more frustration than fun for most players.

Well yeah, I know you can choose to be at a disadvantage and not get auto sauce passes and have to actually focus to make every pass but that doesn't really do what I'm asking.

Fully manual passing is easier than its ever been. My 60 year old dad can use it and loves it. I mean, it's really no more difficult than your average FPS or MLBTS using Zone hitting and it's way easier than doing extremely simple plays in a game like Rocket League. Its also why I said "full or near full" since even 1/100 pass assist its a night and day difference when compared to 0/100 and definitely 90/100 or whatever absurd value is default these days.

If your "passing" slider is anywhere north of 5/100 when using 0/100 "passing assist", your "fully manual" passes go exactly where you aim them as long as you're passing in-front of you and on your forehand. Wouldn't that be a skill in its own? Putting yourself in a good position to make a good pass? You know, just like we ask defenseman to do when intercepting pucks? I mean, why is it that a game shouldn't have a skill gap on one side of the puck but should on the other?

If we're so concerned about accessibility and making the game "fun" and "pickup and play" worthy, It begs me to ask questions such as:

Why is DSS needing to be full manual with no room for error otherwise its a miss/penalty oh and that's not including the ridiculous artificial slow down for initiating DSS because apparently its impossible to skate with your stick out?

Why do pass interceptions need to be in the perfect state with the perfect chant/prayer/astrology sign/palm reading to get a pick?

Why is body checking needing to be perfectly timed with an additional input than before?

Why does LB needs to be used at the exact right time with the exact right body position AND you need to hope the game doesn't just auto-sauce past you?

Why do net-front tieups need to be used in the exact right place with the exact right timing AND require the offesnive player to be at or extremely near to a dead stop?

Right? I mean, those aren't very "fun" or "easy" mechanics are they?

But asking the offense to simply put the puck on their forehand to guarantee "perfect" accuracy then simply point LS at their intended receiver is just wayyyyy too frustrating of an experience? Does anyone actually have fun playing insanely easy games? Half of the fun of a game is improving, maybe even more than half. So, instead of having realistically beatable goalies and making "routine" offensive plays just a little bit harder and require a little bit of practice and effort, we just make robo goalies who can save everything under the sun until theyre tired of saving 10 backdoor one-timers because the offense requires the dexterity of a toddler to properly execute and then they sit down and take a break while they get scored on and that's the "skill" we're going for?

Kind of blows my mind to be honest. Do we want accessibility or not? The current direction contradicts itself if accessibility is the main driving force since defense is quite simply a mix of insane micromanagement of your avatar and voodoo to have success. I mean just this year we took an extremely underwhelming yet easy to use checking system and made it a bit harder. That doesn't sound like "press button to michigan" does it? Last year we decided holding your stick out to do a manual defensive move should be artificially slower and harder than IRL. And why? I can only assume it was to mitigate defensive success in using said "fully manual" feature so I think the community was doing a pretty fine job of not only adapting but exceeding expectations in using the fully manual stick controls.

So why does offense need to be sponsored by Gieco's "so easy a caveman can do it" slogan but it's totally acceptable to add skill gaps and added attention to detail on the defensive side of the puck? It's just a totally backward appraoch to real hockey. Offense is harder than defense. Defense just has to slap the puck away and put their body in a decent position. Offense needs to complete passes, it needs to use deception to lure defenders in, it needs to generate time and space, then lastly needs to execute the final blow of shooting all to simply get a shot on net. Yet in this game defense is out here playing Arma and offense is playing fortnite. We gotta pick one here if we're going to have a balanced game fun skill gaps.

REAL Total Control (Not Arcade) (2024)
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